Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom time demo recorded on the Harbour map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested with 2x anti-aliasing, but with anisotropic filtering disabled, and at a resolution of 1,680 x 1,050. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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Asus P7P55-M
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ECS H55H-I
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Biostar TP55
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Zotac H55-ITX WiFi
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ASRock H55M Pro
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Asus P7H57D-V Evo
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Gigabyte GA-P55M-UD2
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Gigabyte GA-H55M-UD2H
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ECS H55H-I (Core i5-661)
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Zotac H55-ITX WiFi (Core i5-661)
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ASRock P55M Pro
Frames Per Second - higher is better
-
Biostar TP55
-
Asus P7H57D-V Evo
-
Gigabyte GA-H55M-UD2H
-
Gigabyte GA-P55M-UD2
-
ASRock P55M Pro
-
Asus P7P55-M
-
Zotac H55-ITX WiFi (Core i5-661)
-
ECS H55H-I (Core i5-661)
-
ASRock H55M Pro
Frames Per Second - higher is better
For performance analysis, please see
page 9
Publisher: bitComposer Games
We ran the full
STALKER: Call of Pripyat benchmark, with SSAO set to Low, Tessellation enabled, and Contact Hardening Shadows disabled. We run the game in the Ultra graphical options preset, with the 'Enhan. full dyn. lighting (DX11)' rendering. Of the four runs, we only take the results form the last:
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Asus P7H57D-V Evo
-
ECS H55H-I
-
ASRock H55M Pro
-
Gigabyte GA-H55M-UD2H
-
Zotac H55-ITX WiFi (Core i5-661)
-
ECS H55H-I (Core i5-661)
-
Zotac H55-ITX WiFi
Frames Per Second - higher is better
-
Gigabyte GA-H55M-UD2H
-
ECS H55H-I (Core i5-661)
-
Zotac H55-ITX WiFi (Core i5-661)
-
Asus P7H57D-V Evo
-
ASRock H55M Pro
Frames Per Second - higher is better
For performance analysis, please see
page 9
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